Tuesday, October 10, 2017

Greyhawk A-Z: Deities Part 2

Hello again Greyhawk readers. I'm making another attempt to alphabetically survey various topics about Greyhawk. Last time I did People, this time I'm bringing back Deities. Ready? Let's begin:

Allitur. Wow, so here's a deity I know nearly zero about that is quite cool in reality. Lawful Good deity of ethics, brother of Rao and ally of Heironeous. Allitur is a liaison to other pantheons. Meaning? He can go to Faerun and talk to Mystra or Bane. What other D&D god does that? Allitur's domain, Emyprea is cool too (nod to Frank Mantzer). It's numerous healing fountains and hospitals makes this place a great destination for heroes on a planar quest.

Beory. Good old Mother Oerth, a flan deity like Allitur, she is above the concerns of lesser deities. Beory is a druidic type goddess who is the embodiment of the planet. This of course makes me wonder if the magical alloy Oerthblood, is then literally the divine blood (or essence) of Beory. And does mortals mining it, anger her?

Celestian. If Beory embodies the planet, does Celestian the god of stars and space embody everything else in Greyspace? I doubt it. His basic description is inspiring travel by navigating the stars and understanding their patterns. He isn't a greater god after all, he is more like his brother Fharlanghn and is a guide of travelers. Celestian in fact hangs out with quasi-deities like Murlynd, Heward and Keoghtom. not Beory or Allitur.

Daern. Hero-deity of fortifications. I'm a big fan of Greyhawk's ascended mortals to demigodhood. It echoes real life mythology (Hercules) and it gives players something to aspire to as heroes. What always struck me funny about Daern's addition to the pantheon (around 2E I think?) was that the deity is female. Everyone has heard of the Daern's Instant Fortress magic item from 1E, but who made the choice to say Daern is a woman, when for all those years I assumed (and I know I'm not alone) it was male. I'm glad Daern is female, but in hindsight it seems like a sly move that went under the radar.

Ehlonna. Called Ehlenestra by the elves, she is one of those dual human-demihuman deities that the setting provided in the early days before the elves, orcs, dwarves, etc. got their own pantheons. Ehlonna is the proverbial princess surrounded by unicorns and faeries in a sylvan forest. She is an archer as well, having the famous Quiver of Ehlonna to her name.

Fharlanghn. Speaking of wandering deities, Fharlanghn is the earth-bound brother of Celestian. He knows all there is to know about the geography of the Flanaess, and I imagine, beyond. I've extensively used him in comics to relay lore about Oerth, but never in my games really. Fharlanghn is a fascinating deity, with many relics and allies (and a lover), but be sure to check out his wiki entry, particularly the part about Journey's End. This is another healing destination for heroes much like Empyrea.

Geshtai. I wish this deity of fresh water and wells had more relevance in the setting. She is Baklunish which isn't the primary focus of most DMs, but she comes without any of that real-world religious connotation like Al-Akbar. She's depicted as a young woman carrying a water vessel and has a fish companion named Gummus. How cute, almost Disneyesque.

Heironeous. Everyone knows Heironeous right? Typical good guy war deity with invulnerable skin. One thing that rankles me to this day is how Gygax gave him a magic battle axe as a primary weapon then later editions changed it to a long sword cause boring reasons. At first it does seem odd for your knight-paladin prototype god to have a battle axe, but what got ignored is how it shrinks to 1/20 its size. That's about 3" or keychain size. How many magic swords do that? Further overlooked, Heironeous can throw lightning bolts ala Zeus. What weapon he fights with is moot after that right?

Incabulos. Probably my favorite evil deity since he remains largely underused. Despite this, a lot of what happens in the world at large can be attributed to his portfolio; sickness, famine, drought, nightmares. Incabulos is ever-present even if he isn't actively trying to take over the world. That's why he is a greater deity like Nerull. Death is already a given so his cultists like Incabulos', are just doing his work for him. There is no greater conspiracy involved. Unlike Nerull though, Incabulos' depredations can be countered.

Jascar. Here is a god of hills and mountains that gets little to no attention. The Suel pantheon of Greyhawk, detailed by Len Lakofka in the pages of Dragon Magazine back in the day, really went into depth on these deities, but very few (besides Wee Jas) became what I would call household names among D&D enthusiasts. Jascar is the brother of Fortubo, a smithy god (synergy) and possible cross-over god with dwarves (like mentioned above). Jascar has potential.

Kord. The Brawler. Another important Suel god spun from the same cloth as Jascar and company above, but Kord seemed to achieve a bit of popularity himself in later editions. This is not because of anything in his rich extensive background however. Quiz name his great sword, or his mom and dads name. I highly doubt these things matter to players except that Kord is the typical strong barbarian deity and that explains itself. Check out Kord, he has a lot going on.

Lendor. Let's keep the Suel gods going. Lendor is Kord's grandfather, and to this day I'm not sure if Len Lakofka intended the greater deity Lendor is supposed to be the same as the wizard Lendore who founded the Spindrift Isles/Lendore Isles. He is supposed to be a god of time who has no hand in mortal matters (except choking out occasional chimeras) so maybe not? Someone help me on this.

Mayaheine. Much like Daern, I ceretainly believe Mayaheine was wisely brought in (by Carl Sargent) to give this male-dominated medieval war milieu a female voice during the Greyhawk Wars. Mayaheine is a demigoddess under the service of normally peaceful Pelor. Iuz ust got so out of hand he had to bring in help for Heironeous. I like Mayaheine, there's much left to explore with her background and religion, so I hope she can be elevated to prominence in the future.

Nazarn. This hero-deity is a new addition to the Greyhawk Mythos from 3E era, first appearing in the Living Greyhawk Journal. What makes Nazarn unique is he is a half-orc. I imagine in the evolving structure of this pantheon it was good to have a playable race represented in the lists. Nazarn didn't have it easy, his origin is the arenas of the Scarlet Brotherhood (I would've picked Ull) and he had to impress a half-giant son of Kord with several epic combats before getting Kord's personal approval for godhood. I'd say Nazarn earned his spot.

Olidammara. Good old Olidammara is usually a good go to deity for rogues and bards. He is the Dionysus of Greyhawk as well, so any good tavern in the Flanaess would be well to respect Olid. Over the editions his story has grown to the point we now know he has his own heralds, relics and legends. Read all about it.

Phyton. Oh those wacky Suel gods. So here is another "casualty" of the deity list where for completions sake they have a god devoted to beauty in nature and farming. He is the rival of druids cause he wants to cultivate land, mow lawns and create new types of flowers perhaps. Phyton certainly isn't the 70th choice of an adventuring cleric and that limits his appeal.

Quetzalcoatl. It is not easy finding "Q" deities of course, so the famed winged serpent is probably my last best option. He is of course the head of the Olman pantheon, via the Central American Mythos. Using a literal Earth-origin pantheon made sense before there was a published Oerth pantheon to use, but keeping them is a bad decision that should've been fixed decades after their appearance in Hidden Shrine of Tamoachan. Too late now of course, Quetzalcoatl and company are just another strange twist to the World of Greyhawk's weird side.

Ralishaz. God of bad luck. This is the god a cleric takes if he is chaotic neutral and wants his companions to hate him. Though a male deity, his form switches from male to female often. Either way, he is not good a good god to invoke. This makes it even stranger that he is most popular in Ull, which is a largely agnostic society. I guess Uli really like to curse misfortune on others.

Sotillion. One of the four Oeridian agriculture goddesses, Sotillion is Summer or the south wind. She enjoys comforts of a good life and that is why she is also the wife of Zilchus the god of money. Enough said! Could you imagine playing a cleric of Sotillion? Me neither cause she would never leave the temple for your silly quest.

Trithereon. Now here is a good deity to use. Trithereon is the god of retribution and liberty. He has so much to like, magic weapons, several summonable animal companions and a cool scepter that can banish criminals to a prison demiplane. It's a crying shame in 3E, his retribution portfolio was sponged up by Saint everything is about him Cuthbert. Let Trithereon be his own god!

Urogalan: Okay here is the part of the post where I dig deep into the barrel for a name. Urogalan is the halfling demigod of death. He is not an evil god, more a protector of the dead which seems right for halflings. What I'm curious about is why he is called the Black Hound. What does dogs + death mean in halfling culture?

Velnius. A sky and weather god. Velnius is the eldest brother of the four female wind goddesses and all are children of angry Procan. I love Greyhawk's deity family trees as they include big names and many lesser players. If a god doesn't have family connection they were probably sponsored or served under another god. Sure I grouch a lot about underused D&D gods like Velnius, but in the end his kind are there to provide substance to the overall mythology.

Wenta. Speaking of familial deities, here is one of Sotillion's sisters. The four sisters are collectively called the Velaeri. She is the goddess of Autumn and the West wind. She's probably my favorite because of her association with brewing (Brewfest is abig Greyhawk holiday). Wenta while not a popular deity is one you can often name-drop in taverns in the same breath as Olidammara.

Xerbo. Speaking of ocean god Procan, Xerbo is his main rival as god of the sea. Xerbo is nothing special, a fairly typical Poseidon-lite figure, but Xerbo is also a sailor's deity which would make him (and his wife, sea goddess Osprem) quite popular had Greyhawk been a seafaring focused D&D setting. I know from my own Hold of the Sea Princes campaigns him and the sea gods get more play.

Ye'Cind. Had to dig deep for this one too. Ye'Cind is an elven demigod of music. This patron of bards is most noted for the famous artifact Recorder of Ye'Cind. While Ye'Cind is male (hard to tell with elves) he was named for Gygax's daughter Cindy. I don't think I've ever used Ye'Cind or his Recorder in any of my games. I can't say that about most on this list (except Urogalan).

Zilchus. God of money and business. Amusingly, I based my old comic version of Zilchus on Donald Trump. Well, maybe a more successful, likable version before he went into politics. On the other hand, given the root of his name is "zilch" maybe he has been bankrupt a few times as well.

That's all for now. I don't think there's enough to make a third pass on this A-Z Deity list. Only time will tell. For some other reading on Greyhawk Deities, dash over to Greyhawk Grognard.

Tuesday, October 3, 2017

Unusual Greyhawk Facts

Hey Greyhawk fans! I don't have much going on this week, except maybe that I started running the classic Forge of Fury from the 5E Tales From the Yawning Portal adventure compilation. FoF isn't a Greyhawk module, but I've had an easy time retrofitting it to the Flanaess. Since I just got started on that what else can I do except crack open my copy of the Living Greyhawk Gazetteer and read some random facts about the setting you probably don't know (or care about). All in good fun. Here we go!


United Kingdom of Ahlissa. The state religion is Zilchus god of money and business. This is the most honest religion I've ever seen.

Blackmoor. One of their major exports is walrus ivory. What's even more remarkable is that 18% of the population is halfling. Now all I can think about is halflings cooking walrus meat.

Ekbir. Gold pieces in Ekbir are called cups. After the golden relic, Cup of Al'Akbar. Makes sense.

Geoff. Apparently after the giants overran the country and chased off the humans, it gave the deer population a big boost. Cattle and horses are easier for monsters to catch evidently.

Ice Barbarians. These barbarians collectively call their home Rhizia, which means immovable in the Cold Tongue. Likewise the tribe Cruski means Ice Clan. Of course.

Empire of Iuz. Forecasters rejoice! The capital of Dorakaa is always overcast in a 4-mile radius. I wonder if that's only when Iuz is in town?

Lordship of the Isles. On the isle of Ganode they found mithril. In other news, elven ships from Lendore have been sinking Lordship vessels recently, but no one knows why. Uh, maybe it's cause you have mithril?

Plains of the Paynims. It says here 2% of the population of 500,000, or 10,000, is centaurs! For comparison, the Bright Lands is the next big centaur area with a measely 265. Wow.

Perrenland. The Witch Queen Iggwilv ruled this land for 10 years. Perrenland was so traumatized by her that when they later learned Iuz was her son, they unanimously refused to serve him as mercenaries. You'd think thye'd throw in with Furyondy during the Greyhawk Wars instead of being neutral.

Rel Astra. Apparently one of their biggest exports is fish. I don't know if this is an oversight of the writers. but there is plenty of island nations and larger coastal realms and fish isn't on their list of resources, unless it's assumed in "foodstuffs" in which case Rel Astra just specializes in fish. Either way this city smells bad.

Tiger and Wolf Nomads. Halflings are 2% of the population of these nomadic realms? That's about 4500 hobbits roaming the plains! Do they ride ponies along with the Relentless Horde? I got questions that need answered!

Ull. Speaking of nomads, this land has about 5500 halflings. At least Ull has a couple major towns. I wonder though, why or HOW are these halflings settling in every vile corner of the continent? Are they attracted to the walrus meat, fish and wolf pelts?

That's enough for now, time to switch off my brain. Thanks for reading.

Tuesday, September 26, 2017

1981 TSR Hobbies Catalogue

Welcome Greyhawk mavens and fans of D&D. As I showed off last week, I recently purchased an old Expert Boxed set and within this box (no dice unfortunately) was a mint copy of the 1981 TSR Hobbies game catalog. Oh my is there a lot of stuff in here. Strap in for a nostalgia ride!


I love the index to this document, such big text and the fantasy font. Very 80's. One the right is the two games that got me started, the Basic and Expert Sets. I now possess both of these great boxes with amazing Erol Otus art on the covers. My favorite part of the product blurb is how they describe dice:
"DRAGON DICE(tm) random number generators."
"DRAGON DICE(tm) Randomizers"

I vaguely recall TSR bringing back Dragon Dice in the 90's but as a game of some sorts. I never knew they tried to trademark the polyhedron set. And I certainly have never told a player to roll a 20-sided randomizer to attack. Too funny.


The next spread shows us the basics needed to run our Basic & Expert games plus the advent of the new Advanced D&D line (which I had soon jumped to). I like the blurb for Palace of the Silver Princess. If I knew then what I know now, a copy of the orange cover version of this module would've been worth money today due to its racy interior art.
The D&D Player Character Record Sheets were among my earliest buys. I still have many of those green sheet characters. Advanced D&D of course is what really got me going. My friend Charles got me the DMG for my 10th birthday and my other friends have been paying for it ever since. I also recall spending many a night pouring over the Deites & Demigods Cyclopedia. I was always a fan of mythology in school (weirdo) so to see stats and images associated with pantheons I'd never heard of was fascinating (oh yeah, and I hear it had nudes).



I never had the 1981 Dungeon Masters Screen though I did acquire it a few years ago. The Rogues Gallery is also a must if you want to learn more about the obscure luminary characters of Gygax's Greyhawk history. I never had the DM Log and Record stuff, regular notebooks always seemed to do the trick. I use steno notebooks to this day.
On the right is a whole assortment of early Greyhawk history in AD&D Modules. All of these old adventures (which all got their start in convention play) form the meat of the published World of Greyhawk setting as we know it. Check it out, even back in 1980-81 the Tomb of Horrors was a best seller.


This spread shows some classic games. One I've not heard of is Warlocks & Wizards. Talk about simple you are either a warrior or a warlock no other choice, and your quest is to escort a princess through the wilderness. Easy enough! Top Secret was always a guilty pleasure of mine. I love James Bond movies and though I didn't have this edition specifically I'd love to look through it today. Boot Hill and Gamma World are also games I'm sure my friends would jump at today. These original editions I'm sure are much more fun than their descendants.


I never had a chance to buy Boxed Games like Snits Revenge and Awful Green Things though I did get to sample some Tom Wham games like Elefant Hunt from the pages of Dragon Magazine. It's also incredible to see that the white booklet set of D&D was already a collectors edition in 1981! These are booklets I try to collect at conventions when I see them. So far I own Blackmoor and Eldritch Wizardry


At last, here we see the ad for the World of Greyhawk fantasy world setting. This is the 1980"folio" version which contains the same poster maps we all know and love by Darlene but the booklet on the kingdoms was still rather brief back then and didn't include deities at the time. In another two years, we'll have the full boxed set with maps and two guide books. 
I owned the Dungeon Geomorphs. Neat stuff. Didn't really do it for me. The Hex Books on the other hand...I used the hell out of those and to this day I still love drawing maps on them (thanks Black Blade Publishing). Lastly, check out the advert for Dragon Magazine. D&D got me hooked, but this magazine (until it went out of print for good) was really what kept me in the hobby for life. Getting a new magazine in the mail every month was a joy. Seeing the cover was always a surprise in of itself. The content was bonus: comics, games, fiction, letters. When I see how openly popular RPGs are today, it makes 10 year old me feel validated for staying with the hobby.


Finally we see the spread for GenCon Game Fair and TSR Shirts. It's crazy to think the convention (now in Indianapolis) had it's 50th anniversary this year. Back in 1981 I would've never dreamed I'd go to one of these much less ten or so! As to the t-shirts, I want them all! No wonder I never saw them before, you can only get them through the catalog (only $6 per shirt!). Hm, I wonder what would happen if I sent a check and T-shirt order to TSR in Wisconsin...

Thanks for reading!

Tuesday, September 19, 2017

45th Birthday Week

Ahoy Greyhawk scum! Last week was my 45th birthday (groan) and while I didn't get anything useful done, I did have a good old time. 
My friends and I went to the local Renaissance Fair for the second straight year. It was a blistering, sunny 90+ degrees out but I drank beer, conspired with elves, threw axes, ate a turkey leg, was entertained by wenches and pirate bards and of course, we watched our favorite knight Sir Duncan on the jousting grounds. Might For Right! Naturally, I got a tricorn hat there and just in time for Talk Like a Pirate Day too! Here is a pic of me with my clay tankard from last year's fair. Arr! 

Later that weekend I dined outside at the local Harvest Fest with friends again. We followed this with an overdue game night, finally finishing the Sunless Citadel. The heroes fought valiantly against the evil druid and his minions.
To cap off my fantastical week I got some more loot. First my good friend Eric gave me a Wacom Intuos Art tablet. I've been wanting to up my digital art game for years but have been reluctant. This was the shove I needed.

Secondly, I acquired an old D&D Expert Boxed Set. It is missing the dice sadly, but the box alone is worth it. Included is the rulebook, Isle of Dread module (yes I own both already), an ad to join the RPGA and a cool 1981 TSR catalog (which I'll show off at another date).

That's all for now, but also coming soon I am rejoining my Gamerstable friends for our successful Kickstarter backed return from podcast limbo!

Tuesday, September 12, 2017

Greyhawk Poll: Best Place to Retire

Welcome again Greyhawkers, this week I review my latest fan poll on the "Best Place to Retire a Character" in Greyhawk. I know just getting a PC to the point of retirement is hard, but where would they be most comfortable to settle down and spend their hard earned treasure in peace? Let's find out what you think...

Coming in first with a whopping 52% of the vote is the most popular and most obvious place, the City of Greyhawk. Yes, the Gem of the Flanaess has it all, it's politically neutral, it's centrally located, it's cosmopolitan taking in all cultures and races, and it has all the conveniences or advances of a magical/medieval society. Looking to spend thousands of gold pieces in one place? Greyhawk. Does your character want to live an expensive villa? Greyhawk. Do they want to run an inn? Greyhawk. Do they want to hang up the sword and run for mayor? Greyhawk.
So yes, any major city in the Flanaess will do, but the City of Greyhawk is for those who want to keep up on current events, stay in the limelight and perhaps come out of retirement should the world need saving again. The city is not for those who want anonymity.

What about characters who like the rustic, quiet life style, but want to stay somewhat close to the action? Coming in at 15% each is the County of Ulek and Highfolk. Ulek is nestled along the Lortmil mountains neighboring the Kingdom of Keoland, while the High Vale and Highfolk town lie along the winding Velverdyva River into the Yatil Mountains. Both places are nominally demihuman realms where humans also live in harmony. Highfolk is ruled by the Lord of the High Elves and is a land that brings images of Rivendell from the Hobbit to my mind. The County of Ulek is one of three independent Uleks, but this one is a shire-like place, like Hobbiton, but perhaps more populated like Tolkien's town of Bree where humans are integrated with halflings (and gnome).
Given the comparisons and similarities, County of Ulek and Highfolk are two prime spots for both demihumans to settle down and good or neutral-aligned human characters to remain among demihuman allies. Troublesome PCs may not apply to these places. Their likes would be better suited to the big city of Greyhawk. The one drawback of these places? They are not neutral realms and are often called on to wage war versus evil. Your retired elf or halfling might find themselves dusting off a weapon or wand before long.

Had your fill of kings and queens with their quests and intrigues? Maybe your character has a desire for a more lawful, democratic society that is still good? Well at 12% of the vote is the Yeomanry. This place is tucked next to the Crystalmist Mountains, well away from most trouble except from giant-kin. The landholders of the Yeomanry traditionally share the power here making this the best place to raise the next generation of adventurers by leaving them some property and title without having to usurp someone to get it.
Despite the quiet, remote location, the Yeomen are still a very martial society however. The finest warriors from humans to dwarves all belong to the Yeomanry League. Should trouble arise the Yeomen will not remain isolated for long, their freeholders will muster and march out to save some king even against their own interests. A retired PC would lose face if they ignored this call.

Coming in last at 2% each is Caliphate of Ekbir and the Olman Isles (Narisban). I chose these two vastly different places for a reason. They are far from the other polled locations, being decidedly beyond the Flanaess. The City of Ekbir is huge at over 60,000 people (close to Greyhawk in size) assuring that it has many of the same conveniences of Greyhawk yet the culture is the Baklunish West. As such, Ekbir's racial demographics (halflings are found here) and language barrier would be a turn off to a retiring dwarf or Cold North barbarian for instance. Ekbir is also a highly lawful good society making it attractive to paladins and some clerics (of the proper deity) but maybe not so much rouges and rangers. You can retire your PC in Ekbir in order to hide from the troubles of the Flanaess at large, because no one will think to look here.
Similarly there is Narisban, a tiny island town in the tropical Olman Isles. This place is as remote as it gets for those really looking to get away from it all. The weather is nice year round (barring storms), there's miles of beaches and while the native Olman people probably don't speak your retired character's language, they are not a threat to a former-hero (ignore those cannibal rumors). You won't have much in Narisban except what you bring with you or your can barter to get, making it a good home for resourceful outdoors types like rangers and druids. The place does get visited by pirates and sneaky Scarlet Brotherhood types however, so you can't exactly throw away your magic dagger and armor. Random jungle monsters might be a concern too, so build a sturdy hut and keep antitoxin handy.

That's all for now! Let me know where you have retired a PC to in your campaigns.

Tuesday, September 5, 2017

Frank Mentzer's Empyrea

Hey Greyhawkers. Most you by now have seen the news about an upcoming Kickstarter for Empyrea, Frank Mentzer's home campaign that was nominally supposed to be set to the west across the Solnor Ocean in the World of Greyhawk. Even better this will be a boxed set and the announcement promises much more, check it out:

"Frank Mentzer's Empyrea begins on Monday 02 October—a Kickstarter for a boxed campaign set usable with multiple fantasy RPG systems.

This set is the first big step, created with the help of many friends. Watch for details coming throughout September.
The core set has a lot to cover, and must be brief. The ambitious Empyrea product line will eventually include adventures, novels, details of all cities and major areas, and other supporting products.

Empyrea Online is a future Community project, where many fans can design the details of the Realm. We hope to make parallel-world Empyreas available for most popular RPG systems. We'll need your help describing it… that’s a lot of real estate! The gateway has opened; throw your hat in the ring at http://worldofempyrea.com/.

This is thrilling! Lots more news to come. Thanks very much for your interest.

—Frank Mentzer"

I'm anxious to see how old school and Greyhawk-ish they can make this without the obvious entanglements. For example check out this story snippet from the official Empyrea group on G+

FROM THE EMPYREA JOURNALS OF FRANK MENTZER

—About the Voyage... a word from history—

Krazandol, 230 B.H

Almater Pudin, Lord of the Land Below, sits with Prince Carin.

"No, that Voyage story that you know is wrong. Listen up, kid…”

"I still remember. Grandpa said, 'Those humans are at it again. War's coming, again. It always ends like this. We gotta get out of here.’”

"The Great Solnor Migration is a legendary event in the annals of history. Within a single month, and with little forewarning, a flotilla of hundreds of boats left the eastern shore of the homeland. Olve, Noniz, Hobniz, and even some of our Dwur left by the hundreds, braving the vast sea to find Life, and leave War behind. And the Lords of the Sea came, and helped us along the way, but you're too young to learn about that.”

"They helped, and most of us survived. What we found left us astounded, and awed…”

"This—not the war-torn lands overrun by humans, THIS continent—is our original homeland. All of us came from here.

"But son, it is time to prepare, for the Humans will come. They always do."

Looks good! I'm also optimistic about the community building aspect since that type of fan-focused crowd-sourcing is what really set Greyhawk apart in the 90's early 2000's. Will I throw my hat in the ring? Hard to say. Time will tell.

Wednesday, August 30, 2017

Castle Greyhawk: Chapter 1 Full

Hey Greyhawk fans. As you may know I've been doing a Castle Greyhawk webcomic with co-creator Scott Casper for several years. Well as many have already seen over at the main site, we have finally got the first chapter collected into one PDF download! Read at your leisure now. Go back from the start and enjoy the adventures of Tenser and Ehlissa.

DOWNLOAD CHAPTER ONE HERE